local sfx = {}  --create the main Sound Effects (sfx) table.

-- sfx.boomSound = audio.loadSound( "audio/explosion2.wav" )
-- sfx.bigBoomSound = audio.loadSound( "audio/explosion.wav" )
-- sfx.killMeSound = audio.loadSound( "audio/idied.wav" )
-- sfx.missileSound = audio.loadSound( "audio/missile.wav" )
-- sfx.blasterSound = audio.loadSound( "audio/scifi048.wav" )
-- sfx.bossSound = audio.loadSound( "audio/scifi026.wav" )
-- sfx.shieldsSound = audio.loadSound( "audio/shields.wav" )

sfx.clickSound = audio.loadSound("Sound/Stage1/click.mp3")
sfx.themeMusic = audio.loadSound("Sound/Stage1/themeMusic.mp3")

return sfx